Metroid Prime 4: Beyond - Fury Green Walkthrough and Guide (2026)

Bold claim: Metroid Prime 4: Beyond’s Fury Green section is a lush, action-packed gateway that sets the tempo for a 100% completion run, and it does more than just look pretty. But here’s where it gets controversial: some fans argue Fury Green’s pacing can feel dense with mandatory scans and backtracking. This rewrite preserves all the key details while presenting them in a fresh, beginner-friendly style with expanded explanations and clear sequencing.

Metroid Prime 4: Beyond — Fury Green Walkthrough Reimagined

Introduction to Fury Green

This guide takes you through the game’s first major area, Fury Green, which resembles the Tallon IV Overworld from the original Prime. Expect a vibrant, forest-like environment filled with a wide variety of creatures to scan. Scanning is your fast track to 100% completion, so take time to log as many entries as possible while exploring.

Chrono Tower Walkthrough

Before landing in Fury Green, you’ll traverse Chrono Tower, where you’ll become familiar with its layout. When control returns to Samus, follow the floating robot inspired by 343-Guilty-Spark. Don’t worry about items or logbook scans in this segment—let the robot open doors for you and guide you along the Central Chamber stairs into the lower chamber.

Proceed across the next bridge to enter a dreamlike, seemingly empty realm. Move forward to the purple gem to trigger a cutscene that grants Samus psychic powers.

Regaining control, scan the circular device on the opposite wall to activate a bridge. Then move to the center of the Central Chamber and scan the hologram to activate an elevator. Reaching the top prompts another cutscene in which you’re told to locate five Master Teleporter Keys scattered across major Viewros regions.

When the sequence ends, touch the light ball to teleport to Fury Green.

Fury Green Walkthrough Overview

You’ll materialize in the Quiet Overlook. Take a moment to survey your surroundings; this area is safe at the outset.

Initial scanning opportunities exist here as well. For instance, Lamorn Lore—The First Steps sits to your right and should be scanned. As you advance, you’ll encounter a few aerial creatures—the Empress Aleu (buttlerfly-like) should be scanned before it darts away, followed by the Sicklefly, which tends to hover in clusters and isn’t too hard to locate if you miss it initially.

In the water, look for Mireworms—the large worm-like creatures popping up along the surface—and scan them. A passerby Aurengh Crane flies by on the right; you’ll likely notice it again later in Ravine Outlook if you miss it now.

Scanning continues with Red Relic Ants strolling along a log—scan one when you spot it. Then proceed through the Hollow Log area.

Inside Hollow Log, you’ll find Glister Beetles along the left wall to scan, followed by Shummerstraps—smaller Mireworms that occasionally hide in crevices. Zipping through the area, keep an eye out for a floating Homing Spore; scan it and then shoot it before it closes in too closely.

Continuing along the path, you’ll encounter more Homing Spores and eventually reach Ravine Outlook after passing through Glister Beetles, Shummerstraps, and Homing Spores.

Lamorn Lore and Psychic Platforms

Before moving on, scan Lamorn Lore—The Sacred Tree just before you reach a large opening. If you missed the Aurengh Crane earlier, you can still spot it here. A second notable scan is Lamorn Lore—The Sacred Tree, then Glottagropper—a hostile creature you’ll want to document before engaging. Expect to dodge its projectile attacks.

Remark on the webbing to the right: yes, it conceals an item that you’ll need later, so remember its location.

Ancient Path and Scout Bot

Head through a rightward door into Ancient Path and scan the Scout Bot on the ground. Its description hints at a later, more crucial use, so keep it recorded in your log.

Arboreal Chapel and Bristleworts

In Arboreal Chapel, scan Bristlewort and then shoot as it opens to spray needles. Morph through a small left gap and continue along the route. A second Bristlewort will try to block your path; scan the Psychic Sensor to open the door and proceed.

Lamorn Lore and Psychic Platforms (Replay)

As you move, scan Lamorn Lore—The Ablution near the Ghaspore, and then notice a large door with Psychic Locks and two Mote Sockets. Ignore it for now and keep exploring.

Behind you, you’ll see shimmering purple lights—scan them to reveal Psychic Platforms. You can scan them to add to your log, but standing on them isn’t possible yet; return later when you have the proper equipment.

Ancient Path to Commander and the Rescue Mission

Enter the right door to Ancient Path, then locate a Scout Bot and learn its potential for later use. Move into Arboreal Chapel and scan Bristlewort, then use a morph ball to squeeze through a gap and reactivate the Psychic Sensor to open the door.

Lamorn Lore—Sacred Relic appears near this area; scan it for a log entry before proceeding. You’ll then engage a new area and prepare for a major upgrade path.

Psychic Glove and Gate Unlocking

Now is the moment to obtain the Psychic Glove. With this tool, you can grab motes by holding L and aiming at the mote socket on the door. Release L to send the mote into its socket, opening the door.

Return to the Cliffside Gate, where you can insert motes from the statues using the Psychic Glove to unlock the big door.

Psychic Container and Energy Tank

Behind the opened door, step into the small room and scan the Psychic Container. Lock on to the purple light and follow the glowing path to unlock it. The container’s opening reveals a second Energy Tank—your stock will grow as you advance.

Guiding Roots and Shren

Proceed to Guiding Roots and scan Shren—the winged creature that spits as you approach. It’s your first encounter with a hostile creature in this zone.

Grove of the Sacred Tree and the Sinkhole Path

Advance into the Grove of the Sacred Tree. A Galactic Federation distress signal hints at further developments. Your destination is the Sinkhole, but first you’ll explore Resin Creek and navigate a semi-circular device that opens with the Psychic Glove.

Save Stations and Early Encounters

You’ll find your first Save Station in this sequence. Scanning it lets you save your progress and replenish resources (on some difficulties, only health is restored).

Back in the Grove, explore to find a morph ball—through a small opening you’ll spot an Isopod that’s swept up by a mysterious entity. You’ll continue ahead, encountering beetle nests that require either charged shots or a strategic approach to clear.

The Sinkhole and Myles Mackenzie

A brief cutscene introduces Myles Mackenzie. Your task is to shoot vines to free him from his elevated prison while fending off aggressive creatures.

Jungle Grievers and Player Help

Jungle Grievers crash the party here; scan at least one before taking them down. You’ll see variations throughout the game, so you’ll become familiar with their patterns.

Myles and the Missile Launcher

After a further cutscene, Myles attempts to Open a large transport unit door. Scan him, then shoot the piston inside the door to release him. A new upgrade—the Missile Launcher—awaits inside the transport unit. Grab it and proceed.

Resin Creek Revisited and Pathways

Backtrack through Resin Creek, destroying resin barriers with missiles as needed. More Rootspurs will appear; your missiles handle them in a single hit.

Missile Expansions and Crystals

Return to the Grove of the Sacred Tree and destroy the left resin barrier to reveal Missile Expansion #1. Then destroy the right barrier and continue to Bridge Landing. Clear Glottagroppers along the way.

Lamorn Lore—The Crossing and Psychic Glove Reuse

On the left, don’t miss Lamorn Lore—The Crossing. Use the Psychic Glove to open the next door and brace for a dramatic bridge traversal while Jungle Grievers attack at intervals. Myles will have his own health bar now, so keep him safe.

Ascension Stairway, Temple Entrance, and Power Beam

Proceed to Ascension Stairway, then Temple Entrance. Scan the left and right objects to reveal psychic motes, then insert them into the central structure. This grants the next upgrade: the Control Beam.

Using the Control Beam and the Temple’s Sensor

The Control Beam demonstration is impressive: hold L to enter psychic mode, press ZR to power up, then release and aim the beam to guide it toward the sensor high above. When the door opens, move to Base Camp. A Bomb Slot awaits here, though it remains offline until you acquire the bomb ability.

Save Station and Progression

Another Save Station sits nearby, and a cutscene triggers Myles powering up the room. You’ll need to guide the Control Beam through a small circle on the far wall to reach the door beyond, then blast an amber barrier with a missile to continue.

Morph Ball Tunnel and Altar of Legacy

Morph through the tunnel and enter the next door. The left statue triggers a short cutscene; you’ve reached the Altar of Legacy, where Green Energy Crystals will eventually be deposited on your journey.

Path to the Ceremonial Chamber and the Four Statues

Enter the Ceremonial Chamber and stand on the podium. Three targets appear; use the Control Beam to strike them all. Once the target is in view, lock on to ensure a clean hit.

Path of Reflection features four statues, each yielding a log entry when scanned: Lekhash, Vahkuun, Shei, and Thesarh.

Giant Vine Boss: Carvex

Using the Psychic Glove, you’ll encounter a boss battle against a colossal vine-like creature, echoing Flaahgra from the original Prime. There are three scan entries to collect here: Carvex, Carvex Vine, and Carvex’s Pollen Sac. If the boss proves challenging, consult the How to Beat Carvex guide for strategies.

Control Beam Upgrades: From Psychic Bomb to Sacred Unlocks

Defeating Carvex yields the Psychic Bomb upgrade. Switch to morph ball mode, hold A to drop a bomb, then switch to Psychic Mode (L) to grab the bomb and release it into a target socket. The bomb powers up a platform, transporting you to a dreamlike realm where you obtain the Master Teleporter Key.

Return to the real world and follow Myles’ summons back to Base Camp. Explore to the left to bomb away an Ononalt Palm blocking a tunnel, then continue forward, blasting additional blockages as you go.

Jungle Path and Green Energy Crystals

You’ll exit into Jungle Path, where Green Energy Crystals lie in wait. Scan them, then destroy the crystals with missiles or charged shots so they absorb into Samus as you approach. Use the scan visor to confirm all collected items; leftover items will be highlighted.

Root Tunnel and Final Deposits

Enter the Root Tunnel and morph into ball form to navigate leftward, bombing obstructions along the way. Use bombs to launch to higher ledges or press X to jump while in morph ball mode. You’ll reappear in the Ceremonial Chamber and may deposit Jungle Path crystals at the Altar of Legacy later.

Missile Expansions and Bomb Slots

Back in the Broken Hall, you’ll spot Missile Expansion #2 on the left. Use a bomb to clear the obstruction and collect it. Return to Base Camp and view the cutscene.

Bomb Slot and Launch Power

With Bomb Slot added to your log, activate it by dropping a bomb. This triggers an explanation from Myles and unlocks the Cargo Staging Area. You may save here again if you wish.

Cargo Launcher and Psychic Platforms

Proceed to the Cargo Launcher. Scan it, then execute a mid-air bomb throw by entering morph ball, holding A to float the bomb, then switching to Psychic Mode (L) to remotely place the bomb into the socket. The Launcher powers up, and a cutscene launches you into Sol Valley, where you’ll see a bizarre structure ahead.

A Lamorn statue on the left triggers a holographic introduction to Vi-O-La, a recurring companion. Note the Energy Tank locked away in the cylindrical structure nearby for later access.

Memory Fragment and Psy-Bot Encounters

Approach the large door as a memory fragment unfolds. Psy-Bot Soldiers descend; scan them and engage in combat. Use beam and missiles to counter their lasers, staying alert as reinforcements join.

Vi-O-La Spinner and Volt Forge

Ahead lies the Vi-O-La Spinner, a large circular device that you can scan and activate. To the right, a Maintenance Tank Tunnel Hatch provides access for morph ball travel into Volt Forge.

That concludes Fury Green’s walkthrough section. The journey continues beyond this point, and more surprises await.

If you’d like additional depth on any segment, there are expanded guides available for scanning locations, power-up sequences, and boss tactics.

Would you prefer this rewritten guide to lean more toward beginner-friendly explanations with extra visuals or keep a tighter, code-like walkthrough style for speed-focused players?

Metroid Prime 4: Beyond - Fury Green Walkthrough and Guide (2026)

References

Top Articles
Latest Posts
Recommended Articles
Article information

Author: Foster Heidenreich CPA

Last Updated:

Views: 6368

Rating: 4.6 / 5 (56 voted)

Reviews: 95% of readers found this page helpful

Author information

Name: Foster Heidenreich CPA

Birthday: 1995-01-14

Address: 55021 Usha Garden, North Larisa, DE 19209

Phone: +6812240846623

Job: Corporate Healthcare Strategist

Hobby: Singing, Listening to music, Rafting, LARPing, Gardening, Quilting, Rappelling

Introduction: My name is Foster Heidenreich CPA, I am a delightful, quaint, glorious, quaint, faithful, enchanting, fine person who loves writing and wants to share my knowledge and understanding with you.